
Coming from reviewing another anime-based brawling game like Naruto: Ultimate Ninja Storm, it just doesn’t have the kind of polish I would have hoped for considering how epic many battles in DBZ are. While everything looks flashy, some of the animations and look of the special moves can be lackluster. Akira Toriyama is known for his colorful art style but Battle of Z feels rather dark, especially for a Dragon Ball Z title.

The art style stays true to the source material, but the colors felt a little off to me. Sure, it may be a little disorienting trying to play split-screen, but couch co-op would have been a great addition considering the simplistic “pick up and play” nature of it. While the online co-op is great with relatively no lag, the omission of local co-op is rather confusing. Since players are left open for attacks when performing a combo on someone, it seemed like it was a slug-fest where anything goes. I found it fun, but very hectic after a while. Here, players duke it out with each other in both team battles and free-for-all matches. The team combos work more effectively and the meteor chains were performed much better when I had someone who knew what they were doing as my partner.Īpart from the online co-op, there is also online versus. Since the AI is half dumb, playing online is the best way to experience Battle of Z. Teaming up with three other players using their favorite DBZ characters while beating up on a massive boss is extremely fun. The entire story can be played online with three other players. Where the game can break this up is through online play.


Doing this will give the player PP that can be used to buy rare cards in the store.ĭestructo Disc to the left, Galick Gun to the right.Īfter a while, the combat can get very repetitive and monotonous, since there’s not much depth in the combos. If the meter is not used players are given the chance to give the energy to a large pool that is stored throughout every player’s game. When full, certain characters can use the energy to perform their ultimate attack, which is basically a tactical nuke in Call of Duty. These co-op attacks really gave off that DBZ feel from the show.ĭamaging enemies will fill up a special meter called The Genki Meter. This could be chained up to four times for some serious damage.

There were also special “chase attacks.” With these I could initiate a launcher attack and send the enemy flying away from me, and then my partners could chase them down and knock them back flying in another direction. These were flashy combos that would send the opponent crashing to the ground. When attacking the same enemy with partners, we would perform a special gang up attack that would severely damage the enemy. Combo attacks with my co-op partners were where some of the better strategy came into play. In single player mode, I was able to give orders to my AI controlled partners to go all out, hold back and attack the same enemy at once. For instance, Kid Gohan has a healing ability that is very valuable, especially when taking on powerful enemies, while Goku is more of a melee “up in your face” attacker. Each plays a specific role and players wanting to survive the battle will need to utilize their characters to the best of their abilities. Certain characters fall under special categories: Melee, support, interference, and Ki blast.
